So, I heal our main tank and jump to other melee. Your ranged dds have the lowest priority. Chain heal distance is approximately 10-12 yds, based off comparative measurements using spells with a known short range. Healing Wave Rank 1 for quick and cheap Ancestral Healing and Healing Way buffing, Rank 5 as a medium-sized single-target heal, and Rank 10 as a huge single-target heal, usually used with Nature's Swiftness. With Chain Heal, it requires only 2.5 sec and off-tank/melee do not get hit as much as main tank. Mages stack well. Si le sort est lancé sur un membre du groupe, il ne soignera que des membres du groupe. 78137의 댓글 Yes the proc will heal the target for 180-220 as an extra heal, but only if the target is below 50% after! Heals the friendly target for 5, then jumps to heal the most injured nearby party or raid members. Healing Stream Totem [E] Classes. It will jump like normal chain lightning to anyone within 5-10 yards doubling the damage for every hit! 435 mana. The following are macros applicable to all healing classes. Rank 6. Imagine a normal Chain Heal without the glyph. Healing modifiers / crits / mastery are not carried through the chain. The bounce radius is 12.5 yards. 2.5sec cast. Chain Lightning - This appears completely random. If cast on a party member, the heal will only jump to other party members. Druid Balance Feral Guardian Restoration. Throughput — S-tier, Chain Heal is extremely strong against the high group damage intake of many TBC encounters, especially once Spell Haste is introduced later on. Affects 3 total targets. If Target Not Friendly, Heal Target's Target #showtooltip /cast [mod:alt,@player][help,nodead][@targettarget,help,nodead][] Flash Heal Works in 3.3.3; Replace "Flash Heal" with your heal spell. Healing Wave Rank 1 for quick and cheap Ancestral Healing and Healing Way buffing, Rank 5 as a medium-sized single-target heal, and Rank 10 as a huge single-target heal, usually used with Nature's Swiftness. Heals the friendly target for 405 to 466, then jumps to heal additional nearby targets. 260 mana. The 5 second rule is important for them. It will jump like normal chain lightning to anyone within 5-10 yards doubling the damage for every hit! Healing per target - [40+30*Skill Level+Intelligence*1.15]. the MT needs to tank Gaz with his back faceing the raid and the raid needs to stay in range of dpsad healing range, but do not get close to his tail or he will pull an Onyixa tail whip and smack u into the water below the platform.Do your best to get out of the water, which . On this page, you will learn how to optimize the rotation of your Elemental Shaman in both single-target and multiple-target PvE situations in TBC Classic. Chain Heal [W] The shaman chains the healing of a friendly target with 4 other allies. cd on Chain Heal is currently considered to be too punitive to gain the extended range. At 20% she will turn into a giant void walker. Chain Heal. Priest Discipline Holy Shadow. Shamans, Chain Heal, Healing Wave and downranked too, mostly chain healing off the tanks to keep melee and pets up, some raid spot healing or chain healing clumps of ranged dps . Affects 3 total targets. 2 sec cast. Since the target are linked into a chain, the third target must be in range of the second target but does not have to be within range of the first target. A spell. If cast on a party member, the heal will only jump to other party members. (spread out to avoid being hit) * Overrun - Randomly charges people, they get knocked back. Heals 3 total targets. Chain Lightning - This appears completely random. (spread out to avoid being hit) * Overrun - Randomly charges people, they get knocked back. Affects 3 total targets. Wowhead Wowhead. In TBC, the Resto Shaman comes into its own as one of the most valuable members of the raid team. and thus will not jump to other targets like Chain Heal does). Chain Lightning - This appears completely random. (with pre-tbc epics) lv64 enh shaman . Improved Chain Heal: Mandatory. Chain Heal. Rogue Assassination Combat Subtlety. Lesser Healing Wave casts much faster than Healing Wave but also heals for much less baseline, and it also gains less benefit from your gear's Spell Healing as a result . the MT needs to tank Gaz with his back faceing the raid and the raid needs to stay in range of dpsad healing range, but do not get close to his tail or he will pull an Onyixa tail whip and smack u into the water below the platform.Do your best to get out of the water, which . Each jump reduces the effectiveness of the heal by 40%. Each jump reduces the effectiveness of the heal by 50%. I just love throwing a chain heal and watch it hit one person. 2.5sec cast. Relatively easy fight for us. Liked it, my role was tank healer, I felt the roles were more narrowly defined back then, I would go with the tanks, or one tank, and just keep them alive. Priest has a lot of mana issues in TBC until they get Tier4. Each jump reduces the effectiveness of the heal by 50%. Each jump reduces the effectiveness of the heal by 50%. Each jump reduces the effectiveness of the heal by 50%. Trying to eyeball is a bautch. Heilt das befreundete Ziel um 320 to 368 und springt dann weiter, um weitere in der Nähe befindliche Ziele zu heilen. Chain Heal jumps to 1 additional target. Mage Arcane Fire Frost. Your Healing Wave will now jump to additional nearby targets. Each jump reduces the damage by 30%. This value affects the spell coefficient. Your ranged dds have the lowest priority. Heals 3 total targets. Each jump reduces the damage by 30%. Heals 3 total targets. Monk Brewmaster Mistweaver Windwalker. The fourth druid is hiding behind Swamplord Musel'ek(3rd boss in Underbog - Hunter boss with a pet bear). It is very good for a shaman, because even if I'm at 0 mana I can still do alot of healing, just by spamming rank1 Healing wave (500healing/sec with 3/3 Healing way + 180-220healing/sec from proc). 1) The healer managing the green beam can heal the entire raid for the duration of the phase, and for 10 seconds after the phase ends (depending on the mana pool of the healer). 30 yd range. . Imagine a normal Chain Heal without the glyph. Then spam Chain Heal on your tank and make sure you are within 10 yards range so Chain Heal can jump to you as well. Lots of hits = lots of Righteous hits (up'd with WoA totem). It will jump like normal chain lightning to anyone within 5-10 yards doubling the damage for every hit! Heals 4 total targets. If cast on a party member, the heal will only jump to other party members. Consider a shaman though, they are good aoe healers with chain heal and have totem buffs for your mages, and also the most important is Bloodlust for every boss. There has not been quantitative proof of the "raid distance is longer", although many people share Vyndree's belief in the matter. 19% of base mana. The amount healed by healing rain has been reduced 30%, the area-of-effect has been increased to 12 yards and it has been made a smart heal that heals the 6 most injured friendly targets within range. 3rd time, double fire mage, and we both measured out distance from Rokmar after battle starts. Rank 3. They can dodge Shadow Nova (50 yards range) if they are quick and heal themselves with potions, healthstones and bandages. --The third druid is just after Ghaz'an. Don't bother with melee dds, as they will be healed by this as well. 50% spell cost reduction means the healer will need only about 4 times the mana cost of their lowest cost heal to be able to continually cast it until the effect ends . 2.5sec cast. Heals the friendly target for 319 to 368, then jumps to heal the most injured nearby targets. If the Spellfilcher is dead but the debuff is still up, the next heal will jump to any of the other spellfilchers in the area, regardless of range of LoS and pull him (it uses the chain heal graphic). In most cases, the coefficient is fixed for a spell; in other cases, it is changed by talents, such as various "empowering" talents, available to some caster classes. Each jump reduces the effectiveness of the heal by 50%. Then spam Chain Heal on your tank and make sure you are within 10 yards range so Chain Heal can jump to you as well. Jump down into the pool, jump back down onto land, and then when the trail splits, head up the hill and you'll find him - if you've ran into mobs, you've gone a little too far. Chain Heal is a 'smart' heal and always jumps to the eligible target with the largest hit points deficit in range. Earth Shock Rank 1 for Mana . Denver, CO. Posts. Don't bother with melee dds, as they will be healed by this as well. Imagine a normal Chain Heal without the glyph. Requires Shaman (Restoration) Heals the friendly target for [ 210% of Spell Power ], then jumps to heal the 2 most injured nearby allies. Use your detect magic range and fireball . 40 yd range. Heals an ally for 10% of their maximum health and jumps to a nearby ally, increasing healing by 50% per jump. The first target receives 150% of the healing amount. The fight was relatively easy for us because our healing druid could concentrate on healing our bear, while our Moonkin just stayed out of his form for the fight and did the "keep the birds hot-ed"-thing, while damaging now and then and also jump in healing. Mana cost - 40. Chain Heal. They can dodge Shadow Nova (50 yards range) if they are quick and heal themselves with potions, healthstones and bandages. Heals the friendly target for 826 to 943, then jumps to heal additional nearby targets. Priest spot healing the raid (which CoH is very strong for), but it is mana inefficient so you will be mostly looking after offtanks with downranked GHeal / Flash Heal. Chain Heal. The bounce radius is 12.5 yards. To do this it modifies the coefficient. It is unlikely this will be used a lot in 25 mans. Their tank healing is also good, but not exceptional. Healing modifiers / crits / mastery are not carried through the chain. Shaman Elemental Enhancement Restoration. Enhancement-focused Shamans are also all about dealing massive burst damage, but in . Regardless of range, 0m, 5m, anything, its failing to jump 75% of the time. It will jump like normal chain lightning to anyone within 5-10 yards doubling the damage for every hit! Healing is reduced by 30% after each jump. If cast on a party or raid member, the heal will only jump to other members. Being a Shaman in TBC Classic PvP can be a completely different experience, based on your talents: Elemental-focused Shamans are all about dealing sustained damage from afar with Lightning Bolt, which is occasionally followed by Chain Lightning and Earth Shock for massive burst. Hunter Beast Mastery Marksmanship Survival. Rank 4. Chain Heal. This appears to wipe the aggro. I healed as a holy paladin in TBC. 40 yd range. Chain Heal Rank 1 for efficient group healing and Rank 3 for maximum area of effect healing throughput. Dec 2007. Rank 5. Since the target are linked into a chain, the third target must be in range of the second target but does not have to be within range of the first target. There you go healing assignments for pretty much everything moving forward. 3,195. Don't . Rend 320 to 368 points de vie à la cible alliée, puis soigne d'autres alliés proches. In the Restoration Shaman Specialization Abilities category. Kommentar von 78137 Yes the proc will heal the target for 180-220 as an extra heal, but only if the target is below 50% after! The MT will be taken mad dmg so haveing 2-healers will help immensly. As of launch of TBC today, chain heal is not jumping properly. Chain Heal. If cast on a party member, the heal will only jump to other party members. Each jump reduces the effectiveness of the heal by 50%. Paladin Holy Protection Retribution. in order to minmax your DPS. And on Trash they can just chain heal through the tanks. Chain Heal. We also have advanced sections about cooldowns, procs, etc. At 75,50,25% he will call out "Tune em up Boys!" at which point 3-4 leper gnomes come out and randomly start to heal him. Join Date. Death Knight Blood Frost Unholy. The addition of a 4 sec. They are also good supports. 2.5sec cast. 2.5sec cast. 540 mana. This appears to wipe the aggro. Heals 3 total targets. 760 mana. A little group healing but most of it was on the tank. Druids will mainly spam healing over times in TBC, Paladin is for the straight single target heal, Shaman is known for his AoE healing with the chain heal and at last we got the Priest who can basically do what everyone else can do as well only a bit less good as the other classes (kind of jack of all trades).
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